“Late” I got this game in September/October because it was released in the summer period. What does it have to do with it you will say? Which, as I had foreseen, I would have enjoyed it less because in the summer I tend to go out more, instead in the winter period it was better, in my opinion.
Also because I had read articles that said that a limited edition would be released in Europe for that period, but then… it never existed, oh well.
It’s the first time I’ve written a review on one of the chapters of the series, which ended on January 1, 2023, (so you’ve taken me a long time, as usually happens with this type of game).
In reality, however, it has been several years now, indeed, more, that I have known the series and played the various chapters.
In fact, the first was in 2011, the first of Xenoblade, and this time too we have a double figure: 11 and 22.
The plot is long and complicated, I will mention it I may SPOILER, but towards the end.
The game mechanics are very similar to the previous chapters, albeit with interesting and beautiful variations.
In the previous chapters we had 3 characters in the team who divided the tasks: attacker-defender-healer.
The defender with is said in gamer jargon: he is the “tank”, he attracts the enemy and takes the blows. The attacker is stronger on offense and deals damage or weakens the enemy while the enemy is “distracted”, the healer… well, it goes without saying.
Here too it is more or less the same in truth but the characters are not 3 but 6, and while in the previous chapters (at least I) I was comfortable using only or above all the attacker, here I wanted to vary between the various roles also for ” simple” reasons.
The most interesting novelty was undoubtedly the ability to change characters at any time, i.e. both when you’re walking and in combat, instead of having to go to the menu as in the previous ones (I think) every time. (Maybe I remember wrong and it could have been done in 2 as well, IDK).
Secondly, I found the characters of 3 much more interesting, both in terms of character and personality and also with their skills and fighting style, perhaps making things easier and more fun even for those who, like me, are not fond of defenders or healers. I prefer to be forward.
Which the “change character whenever you want” system makes it a lot easier because healers are the only ones who can revive other characters so if the attacker is defeated, just switch to a healer immediately, revive yourself and resume the previous character immediately.
Often, however, there is no need to use this system since the other character comes (almost always) immediately to revive the others automatically.
Dulcis in fundo, all six characters always unite, man and woman, creating the Uroboros, a very powerful being, with a monstrous, almost divine or alien appearance.
The player can temporarily transform into these mighty beings and each of which has different technical powers, this encourages getting to know all the characters and their techniques better.
Of course, there are many things to memorize because in addition to techniques you have to manage passive skills, and more…
But it’s easier for me to memorize or study these things than different combos, I’m a bit “lazy” from that point of view.
The Uroboros contrast the Moebius, human beings who transform into much more demonic monsters, with horns and evil eyes, our opponents.
Xenoblades are games in which I never find it particularly difficult, maybe I’m good at it, but it often happens that I beat enemies with relative ease.
Indeed, I tell you that this time I didn’t want to fall into the “trap” of the subquests to be able to face the last boss at his level, which I managed, on the contrary: by facing some enemies before him in the final phase, I had more difficulty against of them than against him.
He who? The Moebius boss: Z.
(altro…)